That said, I'd REALLY like to help you out. There are some interesting RAM addresses documented by him, but their description are all in Japanese (and Google Translate doesn't help 100% of the time with those). I also have the disassembly notes from Puresabe, who is some guy who created a level editor for F-Zero and a (now obsolete?) editor for SMK. You might want to verify with what you already have, but I don't guarantee any accuracy whatsoever on my RAM map. $FA = Target facing (calculated by arctan) $E6 = Affects AI top speed if $DA is zero? $C8 = Affects AI top speed (and turn speed?) $1300 = AI kart variables (256 bytes?), offsets: IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,įITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.Code $0800 = List of checkpoint properties (Speed, angle) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR ihaveamac for helping me try the exploit in an American console.Kartic for his huge help and all the people from his development discord server.nitpic3d's developer luigoalma for his huge help.universal-otherapp (Copyright (c) 2020 TuxSH). You can find more in-depth details in the comments inside the plugin and miniapp source files.
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